carmenodie
May 6, 05:40 AM
People need to know that chip making is effing hard!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Unless ARM can best intel at what intel does best and that is making chips then Apple ain't(remember that this is a rumor) switching to ARM for their pcs and laptops. Hell no!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Unless ARM can best intel at what intel does best and that is making chips then Apple ain't(remember that this is a rumor) switching to ARM for their pcs and laptops. Hell no!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MarkyMark
Sep 15, 05:47 PM
Anyone think that a gig of RAM might be standard in the MBP?
It's already standard in the iMac, except the education model, and that's a "consumer" machine.
It's also standard in all the current MBPs, except the lowest model.
It's already standard in the iMac, except the education model, and that's a "consumer" machine.
It's also standard in all the current MBPs, except the lowest model.
alst
Sep 11, 05:26 AM
Not sure if this has been posted on another forum but have a look at the following links, especially the comments by sleepygeek
hmmmmmm....i wonder.....
http://www.macobserver.com/forums/viewtopic.php?t=48094&postdays=0&postorder=asc&start=0
and
http://www.roughlydrafted.com/RD/Home/43018C50-3B90-464D-97DD-F265C61F23D7.html
hmmmmmm....i wonder.....
http://www.macobserver.com/forums/viewtopic.php?t=48094&postdays=0&postorder=asc&start=0
and
http://www.roughlydrafted.com/RD/Home/43018C50-3B90-464D-97DD-F265C61F23D7.html
triceretops
Apr 25, 10:12 AM
That has to be pretty boring data from my phone. Home - Office - Home - Office - Home - Office - Gas Station - Home (repeat as necessary).:(
Sweetfeld28
Dec 5, 12:14 AM
i think this would make a good revision of the newly rumored 12" MacBook Pro.
kesnut
May 9, 05:55 AM
It's naive to assume that Apple won't use MobileMe data in the future to serve you ads.
Given the [lack of acceptable] performance of the current service, all of these things are just going to be painful to use. If they can devote some more bandwidth to them, I could see it being a hit.
i am hoping that the new datacentre will improve the current problems that we mobileme uses are experience.
and i yes those are a great idea
free mobileme with iads
paying users no ads
one can hope, i don't want ads in my mail, i have yahoo and gmail for that.. :)
Given the [lack of acceptable] performance of the current service, all of these things are just going to be painful to use. If they can devote some more bandwidth to them, I could see it being a hit.
i am hoping that the new datacentre will improve the current problems that we mobileme uses are experience.
and i yes those are a great idea
free mobileme with iads
paying users no ads
one can hope, i don't want ads in my mail, i have yahoo and gmail for that.. :)
peharri
Nov 26, 08:41 PM
NEWS:
November 23, 2006 CNN
NEW YORK (AP) -- Cell phone owners will be allowed to break software locks on their handsets in order to use them with competing carriers under new copyright rules announced Wednesday.
Given the above news, NO cellphone company may soon be subsidizing ANY phones.
All it says is that cellphone owners can break the locks. It doesn't say cellphone operators have to help them. It also refers to specific instances where the software itself has to be modified to unlock a phone. It is already legal, because it's not a copyright violation, to unlock, for example, Nokia phones, whose locking code is actually algorithmically generated and therefore requires no copyright violation to use.
Truth is, most countries have no laws against breaking SP locks, and many countries, notably most in Europe, have laws forcing operators to unlock phones on demand. And yet most countries still have operators that sell subsidized phones in exchange for contracts. SP locks are there not so much because the phone is subsidized so much as to help enforce the contract, and reduce churn by making it more expensive to switch carrier.
So no, this change will make no difference as far as subsidized handsets go.
November 23, 2006 CNN
NEW YORK (AP) -- Cell phone owners will be allowed to break software locks on their handsets in order to use them with competing carriers under new copyright rules announced Wednesday.
Given the above news, NO cellphone company may soon be subsidizing ANY phones.
All it says is that cellphone owners can break the locks. It doesn't say cellphone operators have to help them. It also refers to specific instances where the software itself has to be modified to unlock a phone. It is already legal, because it's not a copyright violation, to unlock, for example, Nokia phones, whose locking code is actually algorithmically generated and therefore requires no copyright violation to use.
Truth is, most countries have no laws against breaking SP locks, and many countries, notably most in Europe, have laws forcing operators to unlock phones on demand. And yet most countries still have operators that sell subsidized phones in exchange for contracts. SP locks are there not so much because the phone is subsidized so much as to help enforce the contract, and reduce churn by making it more expensive to switch carrier.
So no, this change will make no difference as far as subsidized handsets go.
Number 41
Apr 26, 02:36 PM
Mac is still a success nonetheless...
Will be the same for the iPhone. Apple is happy with 2 models on 2 providers in the USA...
Mac still doesn't have the software selection of Windows. Mac succeeds in spite of it's lack of developers because owning a Mac became "cool" at some point in the past 15 years. Microsoft shooting themselves in the head with Vista helped as well.
Can the iPhone succeed when devs start to divert resources to Android development? Will the "cool" factor of owning an iPhone save it when the next "Angry Birds" type game is only available on Android? Or when major corporations develop Apps for their employees that require them to own Android phones (as happened with DOS/Windows back in the 80s and 90s)?
Apple is happy now because they're making money. The gravy train will end when the balance reaches a tipping point -- as the PC market did -- where it simply isn't profitable to divert resources away from the majority market share to develop for the minority market share.
Will be the same for the iPhone. Apple is happy with 2 models on 2 providers in the USA...
Mac still doesn't have the software selection of Windows. Mac succeeds in spite of it's lack of developers because owning a Mac became "cool" at some point in the past 15 years. Microsoft shooting themselves in the head with Vista helped as well.
Can the iPhone succeed when devs start to divert resources to Android development? Will the "cool" factor of owning an iPhone save it when the next "Angry Birds" type game is only available on Android? Or when major corporations develop Apps for their employees that require them to own Android phones (as happened with DOS/Windows back in the 80s and 90s)?
Apple is happy now because they're making money. The gravy train will end when the balance reaches a tipping point -- as the PC market did -- where it simply isn't profitable to divert resources away from the majority market share to develop for the minority market share.
jkozlow3
Mar 28, 10:24 AM
Yes, precisely. Android and other handsets are moving to Tegra 2/Orion based platforms with maybe quad core SoCs coming in Fall '11 from nVidia. An A5 equipped iPhone shipping around September would be outdated the minute it hits the shelves as far as hardware is concerned.
With Pocket Legends already reporting that gaming on Android is making them more money than on iOS and this delay in Apple's usual release schedule, it could mean that iOS gaming could lose out to Android and set the pace for future developments, just like what happened to Apple in the 80s with the rise of the PC.
While I doubt we have anything to worry about short term as iOS device owners, if they keep this up in the long term and keep losing ground to Android, it might become a problem.
The Verizon iPhone was the nail in Android's coffin. Not saying Android will go away completely, but I do believe iPhones will be as popular as iPods within a couple more years. How many people do you know without an iPod of some sort? (at least prior to the iPhone which has replaced the iPod for many)
With Pocket Legends already reporting that gaming on Android is making them more money than on iOS and this delay in Apple's usual release schedule, it could mean that iOS gaming could lose out to Android and set the pace for future developments, just like what happened to Apple in the 80s with the rise of the PC.
While I doubt we have anything to worry about short term as iOS device owners, if they keep this up in the long term and keep losing ground to Android, it might become a problem.
The Verizon iPhone was the nail in Android's coffin. Not saying Android will go away completely, but I do believe iPhones will be as popular as iPods within a couple more years. How many people do you know without an iPod of some sort? (at least prior to the iPhone which has replaced the iPod for many)
aliveandknowsit
Apr 26, 03:54 PM
I've watched Apple go from "outsider" to The Big Heavy in The Room, innovating about as quickly as a battleship takes to turn around, focusing on beauty, beauty, beauty as Android allowed its system to be used in some butt-ugly phones that -- hey! -- actually seemed to work pretty well, to the point where they are refined to become exciting looking, versatile systems that JUST GET THINGS DONE. The iPhone has become a Thin Fashion Model, and we are all just paparazzi awaiting her entrance/exit at Cannes each year (San Francisco). I've had it, and will be happy to pick up a great Android system phone this year on Verizon. (Oh yes, and MobileMe was a total bust; after upgrading it wouldn't pick up my contacts anymore....)
FourCandles
Nov 2, 12:08 PM
It will be interesting to see if this makes it to the OS X App Store.
SandynJosh
Apr 23, 09:41 PM
I will be honest and truthful and say for a mobile device on batteries, I'm very impressed as what the iPhone and iPad can do gaming wise.
However I will also state, and I think we all should be honest, that at the moment, Apple are bringing the games DOWN to what their hardware can do, as opposed to making Hardware so great that gaming is being pushed UP to take advantage of Apples industry leading performance.
In your first paragraph you talk about Apple's mobile products, which is where Apple will be putting most of their effort in the foreseeable future. To have successful portable products, having a long time between charges is highly important. The old brute force methods of throwing power and RAM at the gaming performance problem can not be part of the design mindset. Game designers know this and are becoming much better at coding for portable games, but they are not quite there yet. Meanwhile Apple is working to find ways to build in performance and not increase power draw.
THIS is the future as Apple sees it, and their acceptance in the broad general market shows that they are on the right track.
When Apple release GTX580 beating desktops, and/or Xbox360 / PS3 beating gaming devices, I will happily bow down to them being the greatest in graphics.
NOW you have switched to talking about desktop and console gaming computers. THIS is a whole different area. First off, it's a tiny segment of the whole computer market. It's big, but not nearly as huge as what Apple is aiming for with their products.
In a nutshell, Apple's strategy is to capture the mobile device market as completely as they can. They are being highly successful at that strategy from iPods to iPhones, to iPads, to Laptops.
Meanwhile they are growing rapidly in the iMac desktop and tower market due primarily to the halo effect of their success in the portable arena. They are doing this even while the desktop and tower markets are shrinking overall. Can you see why Apple will not be putting a lot of effort into this segment?
But right now, they are trailing by miles due to years of neglect as they just did not have products that could compete, and their one semi attempt at a console got nowhere.
Note: I would LOVE LOVE LOVE Apple to turn this around.
You are right. Apple did not have products that could compete in the desktop and console markets. This was primarily due to game developers not interested in writing games for Intel chips and PowerPC chips. Since the installed base for Intel-based computers was more then a order-of-magnitude larger than the installed base of Macs. Apple was never going to enjoy being a suitable gaming platform until they switched to Intel CPUs.
Once Apple made the switch, they have come a long way towards being an acceptable gaming computer, but they have no desire or plans to go after the high end of this market... it's just not that profitable or large. Remember AlienWare? They had the best gaming computer, IMO, and they had to sell themselves to another company to stay alive.
As for the console market, it's crowded with established competitors and will likely see one squeezed out. Not the kind of market that Apple or anyone else should want to jump into.
They need to ditch the "Laptops on a Stand" design of the iMac for starters, but I feel they never will as they have decided they won't compete and they cannot compete in this sector of the market.
I addressed this above. As for the "Laptops on a Stand" design, it's such a bad design that the largest computer company, HP, as well as others, have copied it.
Console wise, I'm not sure they could compete against a 360 or a PS3. Let's say Apple against a PS4 or a Xbox720
Nope, can't see that happening either.
I address this above. Apple doesn't want to be in this arena. It's small and the competition is deadly.
The low power/trimmed down, casual gamers games, seems to be the only area they are going for.
Once more you are correct. There are many many times more gamers that want a short diversion while they have a few minutes away from home, then those who want to spend thousands on an immersive game experience that requires a larger block of time. "Portability with games optional" trumps "wired to the wall and game-focused" all the way to the bank.
But Again, I would LOVE Apple to turn this around and take high end graphics seriously in their future products.
The high-end gamer is not on Apple's radar at the moment and likely never will be unless a way is found to address hi-end graphics on a portable device without impacting battery life.
I know you'd like Apple to chase this rainbow, but they won't, there's no pot of gold at the end.
However I will also state, and I think we all should be honest, that at the moment, Apple are bringing the games DOWN to what their hardware can do, as opposed to making Hardware so great that gaming is being pushed UP to take advantage of Apples industry leading performance.
In your first paragraph you talk about Apple's mobile products, which is where Apple will be putting most of their effort in the foreseeable future. To have successful portable products, having a long time between charges is highly important. The old brute force methods of throwing power and RAM at the gaming performance problem can not be part of the design mindset. Game designers know this and are becoming much better at coding for portable games, but they are not quite there yet. Meanwhile Apple is working to find ways to build in performance and not increase power draw.
THIS is the future as Apple sees it, and their acceptance in the broad general market shows that they are on the right track.
When Apple release GTX580 beating desktops, and/or Xbox360 / PS3 beating gaming devices, I will happily bow down to them being the greatest in graphics.
NOW you have switched to talking about desktop and console gaming computers. THIS is a whole different area. First off, it's a tiny segment of the whole computer market. It's big, but not nearly as huge as what Apple is aiming for with their products.
In a nutshell, Apple's strategy is to capture the mobile device market as completely as they can. They are being highly successful at that strategy from iPods to iPhones, to iPads, to Laptops.
Meanwhile they are growing rapidly in the iMac desktop and tower market due primarily to the halo effect of their success in the portable arena. They are doing this even while the desktop and tower markets are shrinking overall. Can you see why Apple will not be putting a lot of effort into this segment?
But right now, they are trailing by miles due to years of neglect as they just did not have products that could compete, and their one semi attempt at a console got nowhere.
Note: I would LOVE LOVE LOVE Apple to turn this around.
You are right. Apple did not have products that could compete in the desktop and console markets. This was primarily due to game developers not interested in writing games for Intel chips and PowerPC chips. Since the installed base for Intel-based computers was more then a order-of-magnitude larger than the installed base of Macs. Apple was never going to enjoy being a suitable gaming platform until they switched to Intel CPUs.
Once Apple made the switch, they have come a long way towards being an acceptable gaming computer, but they have no desire or plans to go after the high end of this market... it's just not that profitable or large. Remember AlienWare? They had the best gaming computer, IMO, and they had to sell themselves to another company to stay alive.
As for the console market, it's crowded with established competitors and will likely see one squeezed out. Not the kind of market that Apple or anyone else should want to jump into.
They need to ditch the "Laptops on a Stand" design of the iMac for starters, but I feel they never will as they have decided they won't compete and they cannot compete in this sector of the market.
I addressed this above. As for the "Laptops on a Stand" design, it's such a bad design that the largest computer company, HP, as well as others, have copied it.
Console wise, I'm not sure they could compete against a 360 or a PS3. Let's say Apple against a PS4 or a Xbox720
Nope, can't see that happening either.
I address this above. Apple doesn't want to be in this arena. It's small and the competition is deadly.
The low power/trimmed down, casual gamers games, seems to be the only area they are going for.
Once more you are correct. There are many many times more gamers that want a short diversion while they have a few minutes away from home, then those who want to spend thousands on an immersive game experience that requires a larger block of time. "Portability with games optional" trumps "wired to the wall and game-focused" all the way to the bank.
But Again, I would LOVE Apple to turn this around and take high end graphics seriously in their future products.
The high-end gamer is not on Apple's radar at the moment and likely never will be unless a way is found to address hi-end graphics on a portable device without impacting battery life.
I know you'd like Apple to chase this rainbow, but they won't, there's no pot of gold at the end.
bodeh6
Aug 7, 07:30 PM
I still don't understand the people that complain about not having WiFi and Bluetooth standard. This is a Tower. You are not going to be moving it around too much so WiFi is pointless. Also Bluetooth can be had with a $20 USB Adapter if you are going to use it all the time.
I dare somebody to find any other computer that even has WiFi and or Bluetooth standard.
I dare somebody to find any other computer that even has WiFi and or Bluetooth standard.
Detlev
Aug 4, 08:54 PM
Who cares for Quicken - it's not performance critical. It probably wasn't worth the effort given the gains probaby wouldn't even be noticeable.
The market for small businesses running their office/financials is small indeed but isn't an executive of Intuit on the Apple BOD? They should have been ahead of the game. It is suprising that the 2007 product line is not Universal. Oh, I would argue that it is performance critical. Try crunching numbers all day...
I did not hear of any market research by Intuit on the subject but I'm sure they are aware that their users are using BootCamp or Parallels and using the Windows versions (which are much more developed). Check their forums, users every day are posting they are "switching" away. This comes back to the "doomsday" reports of old when Apple announced the move to Intel. Will developers give up developing for Macs when Mac users themselves are booting up Windows on their machines? Time will tell.
The market for small businesses running their office/financials is small indeed but isn't an executive of Intuit on the Apple BOD? They should have been ahead of the game. It is suprising that the 2007 product line is not Universal. Oh, I would argue that it is performance critical. Try crunching numbers all day...
I did not hear of any market research by Intuit on the subject but I'm sure they are aware that their users are using BootCamp or Parallels and using the Windows versions (which are much more developed). Check their forums, users every day are posting they are "switching" away. This comes back to the "doomsday" reports of old when Apple announced the move to Intel. Will developers give up developing for Macs when Mac users themselves are booting up Windows on their machines? Time will tell.
adbe
Mar 29, 02:29 PM
Note that MS is dropping the standalone Zune hardware, and moving the Zune interface into Windows Phone 7.
The Zune was a market flop though, and MS need to focus their efforts if only tp stop the shareholders from getting antsy.
If your phone can do it all, why make standalone music players?
Because there will always be cases where for whatever reason one might not want or need a phone.
The Zune was a market flop though, and MS need to focus their efforts if only tp stop the shareholders from getting antsy.
If your phone can do it all, why make standalone music players?
Because there will always be cases where for whatever reason one might not want or need a phone.
Howdr
Apr 5, 05:17 PM
Honestly this whole thing PO's me to no end,
How Dare Apple!
Apple is now showcasing their stupid annoying IADS,
did you know Apple has plans to make their next OS for Mac make you have these Ads too, you will pay less ( but still buy the updated OS) but to "Subsidize" it you will suffer ADs............ Yeah Apple is Greaaaaaaaat :eek:
How Dare Apple!
Apple is now showcasing their stupid annoying IADS,
did you know Apple has plans to make their next OS for Mac make you have these Ads too, you will pay less ( but still buy the updated OS) but to "Subsidize" it you will suffer ADs............ Yeah Apple is Greaaaaaaaat :eek:
cube
May 6, 06:39 AM
Intel is spending $9 billion to upgrade its fabs to 22nm. Building all of them from scratch would be much more expensive. ARM's current market cap is $7.5 billion.
ARM does not make chips. They license technology and core designs.
ARM does not make chips. They license technology and core designs.
twoodcc
Jul 29, 09:23 PM
I'd buy in a second, even if I had a Razr.
i think i'll buy a Macbook instead
i think i'll buy a Macbook instead
Don't panic
May 3, 02:47 PM
i would suggest that the villain can use the artifact to relocate monsters, as an alternative move (either one monster per move/point/turn, or any monster move/point turn)
edit: and can the villain place a new monster (or a trap) in a room where the heroes already are?
if so, does the battle start immediately or after the first move by the group, in their turn, if they don't go out?
edit: and can the villain place a new monster (or a trap) in a room where the heroes already are?
if so, does the battle start immediately or after the first move by the group, in their turn, if they don't go out?
wacky4alanis
Jan 6, 01:48 PM
Mine didn't rattle... but the audio output was dropping out, so I had to return mine. It took ~ 3 weeks to get the replacement.
vampyren
Nov 18, 02:49 AM
Nah, there's no firewall, no anti-spam, no credit card protection - nothing like that. It's just NOD32 for Mac. Both NOD32 and Eset Smart Security Windows licenses should work with it.
Cool and thanks for the clarification. I give it a try tonight.
I do have a key for windows so if it works on my mac simultaneously it would be marvelous :)
Cool and thanks for the clarification. I give it a try tonight.
I do have a key for windows so if it works on my mac simultaneously it would be marvelous :)
tmarks11
Apr 23, 04:59 PM
anyone remember when screens were 1024x768? who would have imagined that now icons are 1024x1024... that icon is bigger than the total resolution of my first computer's display
Uhmm, how about 640x480? Or less, with the vic 20.
I remember my pos compaq 386sx2 that came defaulted to 800x600... In 1994.
Back ot, why is apple dealing wih 3200x3200? Are they abandoning the tradition 4:3, 16x9 or 16:9 aspect ratio?
Uhmm, how about 640x480? Or less, with the vic 20.
I remember my pos compaq 386sx2 that came defaulted to 800x600... In 1994.
Back ot, why is apple dealing wih 3200x3200? Are they abandoning the tradition 4:3, 16x9 or 16:9 aspect ratio?
GregA
Jul 30, 07:54 AM
Just thinking about "compelling applications", and pulling a couple of rumors together...
What happened to the rumour that Apple was making a groupware application? What would happen if you implemented a group scheduling and interaction application on a iPad /phone device. Something that allows for shared calendaring & room bookings, as well as a light development environment for a customised family and/or business mobile-intranet?
What happened to the rumour that Apple was making a groupware application? What would happen if you implemented a group scheduling and interaction application on a iPad /phone device. Something that allows for shared calendaring & room bookings, as well as a light development environment for a customised family and/or business mobile-intranet?
McGiord
Apr 10, 11:13 AM
I wish there was a poll option of who is getting 288 and is say in a technical field such as engineering/stats/physics, etc
My guess is that 288 is coming from people who use math extensively and 2 coming from those who may not...
Wrong.
My guess is that 288 is coming from people who use math extensively and 2 coming from those who may not...
Wrong.